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Building Web Reputation Systems
Building Web Reputation Systems

Today’s Web is the product of over a billion hands and minds. Around the clock and around the globe, people are pumping out contributions small and large: full-length features on Vimeo, video shorts on YouTube, comments on Blogger, discussions on Yahoo! Groups, and tagged-and-titled Del.icio.us bookmarks. User-generated content...

XBOX 360 Forensics: A Digital Forensics Guide to Examining Artifacts
XBOX 360 Forensics: A Digital Forensics Guide to Examining Artifacts

Game consoles have evolved to become complex computer systems that may contain evidence to assist in a criminal investigation. From networking capabilities to chat, voicemail, streaming video and email, the game consoles of today are unrecognizable from complex computer systems. With over 10 million XBOX 360s sold in the United States the...

Beginning Game Level Design (Premier Press Game Development)
Beginning Game Level Design (Premier Press Game Development)
Welcome to Beginning Game Level Design, the book that finally makes sense of low-carb
diets and whether aliens did indeed seed the planet with humanity. Or maybe that’s my
other book, Low-Carb Diets and Alien Conspiracy Theories for Blockheads. This book is
about creating great mods or levels to impress and bring joy to your
...
Kinect in Motion  - Audio and Visual Tracking by Example
Kinect in Motion - Audio and Visual Tracking by Example

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface

Overview

  • Step-by-step examples on how to master the essential features of Kinect technology
  • Fully-functioning code samples ready to expand and adjust to your...
Home Theater For Dummies (Computer/Tech)
Home Theater For Dummies (Computer/Tech)

Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room.

Beginning with the most basic information, this guide...

Physics for Game Developers: Science, math, and code for realistic effects
Physics for Game Developers: Science, math, and code for realistic effects

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....

Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC...
Kinect for Windows SDK Programming Guide
Kinect for Windows SDK Programming Guide

Build motion-sensing applications with Microsoft's Kinect for Windows SDK quickly and easily

  • Building application using Kinect for Windows SDK.
  • Covers the Kinect for Windows SDK v1.6.
  • A practical step-by-step tutorial to make learning easy for a beginner.
  • A detailed...
iPhone 3D Game Programming All In One
iPhone 3D Game Programming All In One

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an...

Unity Game Development Scripting
Unity Game Development Scripting

Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

About This Book

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete...
Practical MythTV: Building a PVR and Media Center PC
Practical MythTV: Building a PVR and Media Center PC
MythTV is a powerful open source personal video recorder (PVR) application that runs on Linux. Developed for several years by volunteers, it offers a stable and extensible platform for automating all of the things you would expect from a PVR, and much more.

Practical MythTV: Building a PVR and Media Center PC takes a project-based...

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