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Head First Algebra
Head First Algebra
Having trouble understanding algebra? Do algebraic concepts, equations, and logic just make your head spin? We have great news: Head First Algebra is designed for you. Full of engaging stories and practical, real-world explanations, this book will help you learn everything from natural numbers and exponents to solving systems of equations...
Generation Xbox: How Videogames Invaded Hollywood
Generation Xbox: How Videogames Invaded Hollywood

Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot...

Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
2600: The Hacker Quarterly, Winter 2002-2003
2600: The Hacker Quarterly, Winter 2002-2003
2600: The Hacker Quarterly, Winter 2002-2003

2600: The Hacker Quarterly is a quarterly American publication that specializes in publishing technical information on a variety of subjects
...
Game Engine Gems, Volume One
Game Engine Gems, Volume One

In the fields of computer graphics and computer game development, the word gem has been established as a term for describing a short article that focuses on a particular technique, a clever trick, or practical advice that a person working in these fields would find interesting and useful....

Home Theater For Dummies (Computer/Tech)
Home Theater For Dummies (Computer/Tech)

Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room.

Beginning with the most basic information, this guide...

Physics for Game Developers: Science, math, and code for realistic effects
Physics for Game Developers: Science, math, and code for realistic effects

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets....

Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC...
Building Web Reputation Systems
Building Web Reputation Systems

Today’s Web is the product of over a billion hands and minds. Around the clock and around the globe, people are pumping out contributions small and large: full-length features on Vimeo, video shorts on YouTube, comments on Blogger, discussions on Yahoo! Groups, and tagged-and-titled Del.icio.us bookmarks. User-generated content...

Kinect for Windows SDK Programming Guide
Kinect for Windows SDK Programming Guide

Build motion-sensing applications with Microsoft's Kinect for Windows SDK quickly and easily

  • Building application using Kinect for Windows SDK.
  • Covers the Kinect for Windows SDK v1.6.
  • A practical step-by-step tutorial to make learning easy for a beginner.
  • A detailed...
iPhone 3D Game Programming All In One
iPhone 3D Game Programming All In One

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an...

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