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Building an FPS Game with Unity
Building an FPS Game with Unity

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

About This Book

  • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly
  • Create both interior and exterior...
Unity Game Development Blueprints
Unity Game Development Blueprints

Explore the various enticing features of Unity and learn how to develop awesome games

About This Book

  • Create a wide variety of projects with Unity in multiple genres and formats
  • Complete art assets with clear step-by-step examples and instructions to complete all tasks using Unity, C#,...
AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))
AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))

Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores...

3D Printing with SketchUp
3D Printing with SketchUp

Real-world case studies to help you design models in SketchUp for 3D printing on anything ranging from the smallest desktop machines to the largest industrial 3D printers

Overview

  • Learn how to design beautiful architectural models that will print on any 3D printer
  • Packed with clearly...
Unknown Quantity: A Real and Imaginary History of Algebra
Unknown Quantity: A Real and Imaginary History of Algebra
Prime Obsession taught us not to be afraid to put the math in a math book. Unknown Quantity heeds the lesson well. So grab your graphing calculators, slip out the slide rules, and buckle up! John Derbyshire is introducing us to algebra through the ages—and it promises to be just what his die-hard fans have been waiting...
Videogames and Art
Videogames and Art
From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled...
Getting Started with Unity 5
Getting Started with Unity 5

Leverage the power of Unity 5 to create amazing 3D games

About This Book

  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect...
Fuzzy Modeling with Spatial Information for Geographic Problems
Fuzzy Modeling with Spatial Information for Geographic Problems
"Fuzzy Modelling … is a collection of papers of diverse but interrelated topics on the use of fuzzy logic … . The reader is given enough information and references … . this book will provide an excellent background on fuzzy logic and how it can be applied to a variety of spatial problems. It is also a valuable information...
Algorithms and Networking for Computer Games
Algorithms and Networking for Computer Games
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game...
Radio Propagation and Adaptive Antennas for Wireless Communication Links: Terrestrial, Atmospheric and Ionospheric
Radio Propagation and Adaptive Antennas for Wireless Communication Links: Terrestrial, Atmospheric and Ionospheric
An exhaustive exploration of radio propagation phenomena in a range of environments

Covering the basics of wireless communication system design, Radio Propagation and Adaptive Antennas for Wireless Communication Links provides a comprehensive overview of the many different situations in the over-the-terrain, atmospheric,...

Information Processing and Living Systems (Advances in Bioinformatics and Computational Biology)
Information Processing and Living Systems (Advances in Bioinformatics and Computational Biology)
Information processing and information flow occur in the course of an organism's development and throughout its lifespan. Organisms do not exist in isolation, but interact with each other constantly within a complex ecosystem. The relationships between organisms, such as those between prey or predator, host and parasite, and between mating...
Focus On 3D Terrain Programming (Game Development)
Focus On 3D Terrain Programming (Game Development)

This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a very important part in military flight simulations. Terrain engine programming is not...

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