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GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

3D Computer Graphics: A Mathematical Introduction with OpenGL
3D Computer Graphics: A Mathematical Introduction with OpenGL
This book is an introduction to 3-D computer graphics with particular emphasis
on fundamentals and the mathematics underlying computer graphics. It includes
descriptions of how to use the cross-platformOpenGL programming environment.
It also includes source code for a ray tracing software package. (Accompanying
software is
...
OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers)
OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers)

Printed in full color.

Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0,
...

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook

Master the art of Shader programming to bring life to your Unity projects

About This Book

  • This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
  • From an eminent author, this book offers you the fine...
Ray Tracing from the Ground Up
Ray Tracing from the Ground Up
Computer graphics involves simulating the distribution of light in a 3D environment. There are only a few fundamentally different algorithms that have survived the test of time. They can be loosely classified into projective algorithms and image-space algorithms. The former class projects each geo metric primitive onto the...
C# 2010 for Programmers (4th Edition) (Deitel Developer Series)
C# 2010 for Programmers (4th Edition) (Deitel Developer Series)

The professional programmer’s Deitel® guide to C# 2010 and the powerful Microsoft® .NET 4 Framework

Written for programmers with a background in C++, Java or other high-level, object-oriented languages, this book applies the Deitel signature live-code approach to teaching programming and...

Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Graphics Tools---The jgt Editors' Choice
Graphics Tools---The jgt Editors' Choice

Computer Graphics professionals can now find in one volume a collection of 32 "gems" chosen by the editors of the journal of graphics tools, one of the leading publications in the field. These selected papers provide practical ideas and techniques that solve real problems in the areas of - Math & Programming Techniques...

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