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Unity 5.x Cookbook
Unity 5.x Cookbook

Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset

About This Book

  • Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
  • Features recipes for both 2D and 3D...
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game...

OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API...

Kivy Cookbook
Kivy Cookbook

Enhance your skills in developing multi-touch applications with Kivy

About This Book

  • Create most diverse apps and learn how to distribute them with the help of the Kivy framework
  • Explore Kivy API to develop user interfaces and control multi-touch events
  • Step-by-step recipes...
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which...

Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from...

OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

Instant Silverlight 5 Animation
Instant Silverlight 5 Animation

Silverlight is a relatively new technology introduced by Microsoft in order to enable the developers to build multi-platform client GUI applications that can run within or outside of Internet browsers.

Silverlight is a Web technology that allows you to create both large business applications and little ads for your web page....

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