The previous unit, Unit 6, has shown you how to create graphical user interfaces that contain a wide range of components and have quite sophisticated layouts. You are also in a position now to make use of Java reference material to investigate and use other components and layouts. However, when the user clicks on a button or enters text, nothing... Programming Cookbook
Android Game Programming by Example
Harness the power of the Android SDK by building three immersive and captivating games
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Implement the critical main game loop and structure your games to enable an array of advanced features
Animate your characters with sprite sheets, add multiple scrolling parallax...
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