**Calculus for Computer Graphics**
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... | | **Graphing Data with R: An Introduction**
It’s much easier to grasp complex data relationships with a graph than by scanning numbers in a spreadsheet. This introductory guide shows you how to use the R language to create a variety of useful graphs for visualizing and analyzing complex data for science, business, media, and many other fields. You’ll learn methods... | | **Matrix Algorithms, Volume I**This book, Basic Decompositions, is the first volume in a projected five-volume series entitled Matrix Algorithms. The other four volumes will treat eigensystems, iterative methods for linear systems, sparse direct methods, and special topics, including fast algorithms for structured matrices.
My intended audience is the nonspecialist... |