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iPad All-in-One For Dummies
iPad All-in-One For Dummies

Your favorite, full-color anthology on all things iPad; now completely updated!

The iPad's popularity just keeps growing. Part iPod, game console, e-reader, and ultra-powerful microcomputer; the iPad does so many things that this resource needs five minibooks to address them all. Written by bestselling For Dummies...

Learn to Program, Second Edition (The Facets of Ruby Series)
Learn to Program, Second Edition (The Facets of Ruby Series)

Printed in full color.

For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest
...

Learning iOS Forensics
Learning iOS Forensics

A practical hands-on guide to acquire and analyze iOS devices with the latest forensic techniques and tools

About This Book

  • Perform logical, physical, and file system acquisition along with jailbreaking the device
  • Get acquainted with various case studies on different forensic toolkits...
The Business of iOS App Development: For iPhone, iPad and iPod touch
The Business of iOS App Development: For iPhone, iPad and iPod touch

Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

This book is written by experienced...

The Digital Photography Book
The Digital Photography Book
Scott Kelby, the man who changed the "digital darkroom" forever with his groundbreaking, #1 bestselling, award-winning book The Photoshop Book for Digital Photographers, now tackles the most important side of digital photography--how to take pro-quality shots using the same tricks today's top digital pros...
Basic Sensors in iOS: Programming the Accelerometer, Gyroscope, and More
Basic Sensors in iOS: Programming the Accelerometer, Gyroscope, and More

Over the last few years the new generation of smart phones, such as Apple’s iPhone, has finally started to live up to their name and have become the primary interface device for geographically tagged data. However not only do these devices know where they are, they can tell you how they’re being held, they are...

Learning Objective-C 2.0: A Hands-On Guide to Objective-C for Mac and iOS Developers
Learning Objective-C 2.0: A Hands-On Guide to Objective-C for Mac and iOS Developers

Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad

If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect...

Ajax Construction Kit: Building Plug-and-Play Ajax Applications (Negus Live Linux Series)
Ajax Construction Kit: Building Plug-and-Play Ajax Applications (Negus Live Linux Series)
This whole book idea started as a bet I had with my editor that we couldn't pick two random techie topics and tie them together in a book. Two darts flew through the air and the topics "Ajax" and "live CDs" ended up being the result. This book could've just as easily been about Blu-ray on Rails or iPod design patterns. So it's...
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all...

iOS 4 in Action: Examples and Solutions for iPhone & iPad
iOS 4 in Action: Examples and Solutions for iPhone & iPad

When I started playing with the first-generation iPhone back in 2008, I was amazed by the simplicity and versatility of the smart phone. With the iPhone in hand, I could take pictures, navigate with GPS, tell time, and of course, play games—especially when I was bored while waiting in line at the DMV for my license plate....

Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter)
Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter)
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flicer. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction...
Teach Yourself VISUALLY MacBook (Tech)
Teach Yourself VISUALLY MacBook (Tech)
Teach Yourself Visually

Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 160 MacBook tasks. Each task-based...

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