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Deep Learning with Python: A Hands-on Introduction
Deep Learning with Python: A Hands-on Introduction
Discover the practical aspects of implementing deep-learning solutions using the rich Python ecosystem. This book bridges the gap between the academic state-of-the-art and the industry state-of-the-practice by introducing you to deep learning frameworks such as Keras, Theano, and Caffe. The practicalities of these frameworks is often...
GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Mastering Parallel Programming with R
Mastering Parallel Programming with R

Master the robust features of R parallel programming to accelerate your data science computations

About This Book

  • Create R programs that exploit the computational capability of your cloud platforms and computers to the fullest
  • Become an expert in writing the most efficient and highest...
Learning Image Processing with OpenCV
Learning Image Processing with OpenCV

Exploit the amazing features of OpenCV to create powerful image processing applications through easy-to-follow examples

About This Book

  • Learn how to build full-fledged image processing applications using free tools and libraries
  • Take advantage of cutting-edge image processing...
Computer Vision Metrics: Survey, Taxonomy, and Analysis
Computer Vision Metrics: Survey, Taxonomy, and Analysis

Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors...

CUDA by Example: An Introduction to General-Purpose GPU Programming
CUDA by Example: An Introduction to General-Purpose GPU Programming

CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have...

Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Machine Learning for Adaptive Many-Core Machines - A Practical Approach (Studies in Big Data)
Machine Learning for Adaptive Many-Core Machines - A Practical Approach (Studies in Big Data)

The overwhelming data produced everyday and the increasing performance and cost requirements of applications are transversal to a wide range of activities in society, from science to industry. In particular, the magnitude and complexity of the tasks that Machine Learning (ML) algorithms have to solve are driving the need to devise...

Game Development with Three.js
Game Development with Three.js

With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

Overview

  • Develop immersive 3D games that anyone can play on the Internet
  • ...
Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
Parallel and Concurrent Programming in Haskell: Techniques for Multicore and Multithreaded Programming
Parallel and Concurrent Programming in Haskell: Techniques for Multicore and Multithreaded Programming

If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs...

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