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Android Game Programming by Example
Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax...
Spark for Python Developers
Spark for Python Developers

Key Features

  • Set up real-time streaming and batch data intensive infrastructure using Spark and Python
  • Deliver insightful visualizations in a web app using Spark (PySpark)
  • Inject live data using Spark Streaming with real-time events

Book Description

Looking...

Docker Bootcamp
Docker Bootcamp

Fast, intensive, and effective Docker learning

About This Book

  • Get well-versed with Docker in 7 days
  • Identify and resolve common problems faced by users while working with Docker
  • A fast-paced guide that will focus on all the core Docker functionalities

...

Unreal Engine 4 Game Development Essentials
Unreal Engine 4 Game Development Essentials

Key Features

  • Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features
  • Create dream video games with the help of the different tools Unreal Engine 4 offers
  • Create video-games and fully utilize the power of Unreal Engine 4 to bring games to...
Building Levels in Unity
Building Levels in Unity

Create exciting 3D game worlds with Unity

About This Book

  • Craft game environments with extreme clarity by adding realism to characters, objects, and props
  • Import and set up custom assets such as meshes, textures, and normal maps in Unity
  • A step-by-step guide written in a...
Pro Spark Streaming: The Zen of Real-Time Analytics Using Apache Spark
Pro Spark Streaming: The Zen of Real-Time Analytics Using Apache Spark

Learn the right cutting-edge skills and knowledge to leverage Spark Streaming to implement a wide array of real-time, streaming applications. This book walks you through end-to-end real-time application development using real-world applications, data, and code. Taking an application-first approach, each chapter introduces use cases from...

Programming Google Glass
Programming Google Glass

Google Glass is the new wearable computer everyone's talking about. It offers a head-mounted optical display and touch interface, and it's programmable. Kick-start your Glassware development by exploring how users can interface with Glass, developing a Glass application fast by using the Mirror API to manipulate Timeline cards and...

Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints

Key Features

  • Understand what a Blueprint is and how to create a complex visual scripting code
  • Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
  • Learn to think like a real game developer in order to create enjoyable and bug-free...
Docker in Practice
Docker in Practice

Summary

An open source container system, Docker makes deploying applications painless and flexible. Docker is powerful and simple to use, and it makes life easier for developers and administrators alike providing shorter build times, fewer production bugs, and effortless application roll-out.

About...

Beginning T-SQL
Beginning T-SQL

Beginning T-SQL is a performance-oriented introduction to the T-SQL language underlying the Microsoft SQL Server database engine. T-SQL is essential in writing SQL statements to get data into and out of a database. T-SQL is the foundation for business logic embedded in the database in the form of stored procedures and functions....

CryENGINE 3 Game Development: Beginner's Guide
CryENGINE 3 Game Development: Beginner's Guide

Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool

  • Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
  • Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share...
Computer Sciences: Macmillan Science Library
Computer Sciences: Macmillan Science Library
The science of computing has come a long way since the late 1930s, when John Vincent Atanasoff and Clifford Berry began work on the first electronic digital computer. One marvels to see how the science has advanced from the days of Charles Babbage, who developed the Difference Engine in the 1820s, and, later proposed the...
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